Giannis G. GeorgiouMaking a Point and Click Adventure in Arcweave and Godot — Part 4: MetadataHow we use Arcweave’s components to transfer information to the game engineMar 2, 2023Mar 2, 2023
Giannis G. GeorgiouMaking a Point and Click Adventure in Arcweave and Godot — Part 3: Logic and StateHow the Arcweave plugin transfers story variables and logic into the Godot game engineFeb 24, 2023Feb 24, 2023
Giannis G. GeorgiouMaking a Point and Click Adventure in Arcweave and Godot — Part 2: Starting a DialogueHow the Arcweave plugin for Godot finds the right response for every player actionFeb 20, 2023Feb 20, 2023
Giannis G. GeorgiouMaking a Point and Click Adventure in Arcweave and Godot — Part 1: First PrototypeHow our project evolved and shaped the Arcweave plugin for GodotFeb 15, 2023Feb 15, 2023
Giannis G. GeorgiouOn text adventure “Spider and Web”YouTube series on interactive fiction debuts with ’90s espionage gemNov 2, 2021Nov 2, 2021
Giannis G. GeorgiouinSUPERJUMPHow to Write a Quest-Based RPGThis is how I wrote my last article’s companion gameAug 3, 20211Aug 3, 20211
Giannis G. GeorgiouinSUPERJUMPFun & Grief: Completionism in GamesDeeper than just a quirky gaming habitJul 26, 20211Jul 26, 20211
Giannis G. GeorgiouinSUPERJUMPHow to Start Writing Interactive FictionAnd why you should—if you want to design gamesJun 30, 20212Jun 30, 20212
Giannis G. GeorgiouinThe StartupHow to Create a Text Adventure Game Inventory in JavaScriptUse class inheritance to define game items in an interactive fiction premiseMay 18, 2020May 18, 2020